Computer Wargames               by Leslie King

After a break largely due to computer problems I'm back with a few of the latest games (or in one case, an older game that is now available cheaply).

Combat Mission : Beyond Overlord.

Not an easy game to obtain as you can only order it on-line, but it's well worth making the effort.

It's different from many other games as it's not really real-time, but it's not exactly turn based either. Play is fairly simple, as you place orders as to  what you would like your units to do for the next minute, the computer does the same and then plays out the turn whilst you watch. Sounds easy, but it isn't. You might order your unit forwards, not knowing there's a hidden enemy ahead of you. Your unit will not blindly advance, but will take cover and return fire - or even head in the opposite direction. The AI covering this aspect of the game is very good. The line of sight rules mean that you can only see what your units can see of the enemy, so you can order your units to "hunt", so they will advance whilst looking for the enemy. This is slower but safer -sounds easy again? .Unfortunately, if your tank is advancing they will button up if they can see the enemy and get fired on, which limits visibility again. It's all very realistic, as good commander that you, are you issue orders and everything breaks down in a minute as the enemy appear where not expected, units advance more slowly than you would like or refuse to obey your latest round of insane orders etc etc. In one of my early games I was playing the Americans and holding a town with Infantry against an Armoured German force. Just as I thought it was all over, I got some Armour as reinforcements. Great I thought, I can just advance them down the road to the town. Fat chance, as I watched them get brewed up one after the other by long range fire before they had got 100 yards.

 The controls are fairly simple, as you right click on a unit which brings up the order menu, you select the orders and click either where you want a unit to move or the enemy you want it to fire at You can double click an officer to select all the units he commands (if within command range) and you can then order lots of squads at once.. If you choose to fire, line of sight is checked and you are given a percentage of likelihood of hitting the unit. Be warned though, the unit may well not be interested in your choice of target. It might well fit in with your overall cunning plan but if the enemy are right in front your  selected unit, they're going to choose to fire on them more often than not.

 Then your orders are placed, you watch the turn unfold. You can watch this more than once, and you will need to for any but the smallest battles. You can take different viewpoints, or follow individual units through the turn, and you can stop and rewind the action. I usually play with a fairly high viewpoint, but you can get down level with the eye viewpoint of your forces in either the replay or planning parts of your turn. This can be vital for checking what a unit can see (and what they can't!)

 The graphics are not great, but the gameplay more than makes up for that. It's unusual to find such good AI in a game, and none of the battles are a walkover - far from it in fact. You get plenty of individual battles and campaigns and there's hundreds of hours of play in the game. I have found the game to be very stable and have had no crashes so far. It can play slowly, especially if it's a big battle.

 The game can be ordered from www.battlefront.com for $45. You may have to pay import duties, but like GMT they usually put that's it a gift with a value of $5 on the customs declaration form which means that if you're lucky, you will avoid any extra expense.

Xplosiv budget pack

I always keep an eye on budget games as you can get some real bargains - this is no exception. For under £10, you get Battle of Britain, The Operational art of War 2 (Elite edition) and Chickamauga, all from Talonsoft. Chickamauga is one of the typical battleground series, and as I don't have much interest in computer games from the ACW I'll pass on that. Battle of Britain I haven't had a chance to play yet, so I'll stick with the Operational art of war 2.

I reviewed the first AOW game a few issues ago, and although I thought it was OK I wasn't overly impressed. I have to say that after playing AOW2, I went back to the first version again and my opinion of that has improved. For AOW2 you get a range of modern battles, some historical and some not. Some of the hypothetical ones are great fun, and I must admit to enjoying the Fulda Gap one particularly, as it reminded me of the old SPI game. In fact, the games all took me back to board wargaming as I always play them in that view. The game controls are easy to use, as you just click on your units and click on where you want them to move or which enemy you want them to attack. You can plan your attacks by adding in HQ, artillery and air support, and if your attack is successful and your units still have movement points left you can sometimes attacks again. This is dependent upon the average of movement points used by all your units so far. You can decide when attacking what sort of losses are acceptable too. The game has some uncertainty to it as well, as the computer randomly decides at the start of each game turn which player goes first. Two turns in a row can be good, but it's a different matter when the enemy gets the same.

There's plenty of depth to the game, as certain units (e.g. recon ) should not be fighting but scouting, and your engineers are best at digging in, and you can gets lots of information on each unit as to it's strength and morale. The enemy AI is reasonable, but on the standard settings I find it very easy to win though it may take a while. There's also the fact that enemy units quite often attack without paying any attention to their flanks or isolation, which is not realistic at times. I did enjoy most of the scenarios, and there's plenty of value for £3.33.

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