On the
Net
by Alan Poulter
Command is no more
After a long struggle
to refinance Command, Ty Bomba, its owner has had to throw in the towel:
“Well boys, that's all she wrote; she didn't write no more. The jig is up.
The cat's out of the bag, Alles Kaput. Etc. That is, we had a meeting with the
lawyer this morning and there's no way out of this other than bankruptcy: the
end of Command/XTR.
Chris Perello says
he'll be sending out a super-discount, going-out-of-business sales flyer to
everyone on our mailing list in the next few weeks. If you can't wait for that,
address all back stock orders, or inquiries about such orders, to him at:
cperello@calpoly.edu
We've got three done
games in-house here: my own War by
Television: If The US & NATO Had Invaded Yugoslavia; Philip Sharp's Ignorant Armies: The Iran-Iraq War,
1980-1988; and Ron Bell's The Old
Contemptibles: The Battle of Mons, 1914.
Ron's already given me
the OK to shop around that last game and I think I know where I can find a home
for it.
I'll be contacting
Phil to ask if he wants me to try to do the same with IA. If he says yes, I'll
see if I can't place it and my WBT with Decision games as a twinpak boxed
release or some such. I'll keep you posted.
Designers of other
games that you already submitted to us, or are perhaps still working on at your
home, are hereby notified you're free to seek development and publication of
those titles elsewhere.
My biggest regret (at
this moment) is that we'll never get to publish the remaining two parts of that
"Custer's Last Stand" article we began in issue 54.
For our epitaph I
think one we ALL can agree on would be: "In 12 Years They Never Published A
Blank Counter."
As was covered here
previously, the short term cause of Command’s bankruptcy was their printing
company changing management and the new owners calling in Command’s debts. Ty
and others had been struggling to amass capital to pay Command’s debts off and
only needed time. The recent appearance of Command #54 had seemed a good omen.
The long-term causes are more debatable. Ty insists that the market for games in
Command dried up. He tried selling the magazine alone, apart from the ‘hobby
portion’ (with game) in order to generate news-stand sales to finance the games.
He had also tried an online version of the magazine. Neither had worked. Others
say that the decline of Command started with its infamous issue #49 containing
Warchess 2000, a chess variant put
in as the issue game at the last moment when the scheduled game, for a variety
of reasons, was not ready. Ty caught a lot of flak for this and responded not by
apologising but by telling irate customers that he would refund subscriptions if
they wanted to cancel them. Ty says not many took up this offer. Whatever the
truth, it certainly generated bad publicity. It may just be that the ‘monster’
games included in the later issues simply cost too much to produce to be
profitable in a magazine format.
During its run Command
contained many excellent games (Great
War in Europe, Proud Monster, Across the Potomac and more). It is sad
to see it go.
Streets of Stalingrad
returns
The 3rd edition
of the classic Streets of Stalingrad
is due to make an appearance later this year, being rescued from oblivion by
its original designers, Dana Lombardy and XX. Streets of Stalingrad is a monster
tactical game on fighting in the city during its famous siege by the Germans in
World War Two.
For more information
see: http://www.l2designgroup.com/
Two New Game
Companies
Eagle Games are a new
American company which aims to produce big, simple wargames. Their first two
games are American Civil War and War: Age of Imperialism. The former is
a basic but subtle attempt at a two-player game on the Civil War. Much comment
has been made about its legions of pieces (figures mainly) and its enormous map,
much of which is unused in play. The latter is a multi-player game loosely based
on the global power struggles that lead up to World War One.
Phalanx Games are a
new publisher based in the Netherlands and they have brought out a new deluxe
version of Frank Chadwick’s old GDW game, A House Divided. The map and pieces are
sumptuous as the game is being aimed at the wider ‘Euro games’ market. Rules are
provided in English, German and Dutch. More simple but challenging wargames are
promised, the first being Waterloo
1815 from Richard Berg.
Avalanche
Avalanche, who like
GMT are trying to tap into the market for ‘German’ games, have released English
versions of two Tilsit (a French game publisher) games. One is The Grand Alchemist in which players
travel through Europe visiting cities of knowledge searching for the formula
that will transmute metals into gold. It is a family game more than a strategy
game. Very definitely a strategy game is Samurai & Katana a multi-player
game for 3 to 6 players set in 16th Century Japan. It features the usual vicious
struggle for power we have seen before (in Avalon Hill’s Samurai and Milton Bradley’s Samurai Swords for example) but has
enough depth and historical veneer to warrant attention.
Also from Avalanche
are three series games. Airborne! is
the third in the tactical-level Panzer Grenadier series and offers
twenty scenarios, three on Market Garden (which require ownership of previous
games in the series) and the rest covering June 6 through June 11, 1944 (a few
of which require the previous games). Also in the Panzer Grenadier series is Lions of Finland, a DTP (i.e.
self-assembly) mini-module with scenarios from the Winter War between Finland
and Russia. The latest in their Second
World War At Sea series is Eastern
Fleet, covering the struggle between the British and Japanese fleets for
control of the Indian Ocean in World War Two.
For more information
see: http://www.avalanchepress.com
Columbia Games
Columbia Games has
taken a leaf out of GMT’s book and started a pre-publication order system. It is
called Game Plan and allows the pre-order of proposed wargames from a list at a
25% discount. Pre-orders will not be billed until the game has been published
and that happens when there are at least 500 preorders. Current pre-orders for
each game will be posted every Thursday. Pre-orders may be cancelled or
updated at any time. To sign up go
to: http://www.columbiagames.com/
Decision Game s
The latest in the Der Weltkrieg series is Brusilov/Gorlice-Tarnow, on campaigns
on the Russian front in World War One.
GMT
GMT is currently suffering
from a glut of P500 games coming into production and the delays caused by having
to use a variety of printers for cards, maps, boxes and rules. In a sense P500
(a pre-publication programme where 500 copies need to be pre-ordered to get a
game published) has been too successful in getting games into production.
The first of the
latest crop is Clash of Giants, two
separate games using the same game system covering the two most famous opening
battles of World War One, Tannenberg and The Marne. Originally slated for
Command and designed by Ted Raicer (designer of Paths of Glory, The Great War in Europe and more) Clash of Giants has a unique combat
system based more on a unit's training, equipment and morale than numbers.
Reported shipping but
not seen at the time of writing are Thirty Years War 1618 - 1648 from
designer David Fox and Caesar at
Alexandria, the next game in GMT’s Great Battles of History series. Thirty Years War uses the card-driven
game system earlier used in GMT's Paths
of Glory and Wilderness War.
MMP/The Gamers
Another spin off from
the acquisition of The Gamers by MMP has seen Sandi Hire, an ex-member of The
Gamers crack customer service team, set up her own online game store,
HomerGames.com. She is also the official American distributor for UGGamedesign
and is offering to hold advance orders for forthcoming The Gamer’s games. She
explained:
"I enjoyed the years I
got to talk to the customers at The Gamers. I found that gamers in general are
great people. I knew I would miss talking to and e-mailing some of the best
customers in the world, so I decided to open up my own cyber store."
HomerGames.com is
at: http://www.homergames.com/
Russell Bunten, who is
the person at MMP responsible for looking after The Gamers products, had this to
say about the speculation that is rife about MMP’s plans for The Gamers:
“I have been watching
the discussion with interest. Having been a customer of The Gamers since nearly
the beginning, I can remember the discussion (if you can call it that) when Dean
announced his decision to sell only via direct sales.
I can't recall the
voices, but there were more then that were as adamant that Dean would fail as
there are telling us (MMP) that we will fail by going back into
distribution.
I submit that the
success or failure of The Gamers rested, ultimately, not on the type of
marketing selected, but rather on Dean's ability to design and/or develop games
and game series. Thankfully for all of us, Dean’s abilities spoke for
themselves.
Having said that, I
would like to add that those abilities are still a major part of where we are
going with The Gamers. Would we remain solvent if we remained direct with The
Gamers titles (past and future)? Probably. Will we remain at least as solvent by
moving back into distribution? Probably. Based on our projections, and with some
additional information to which none of you are privy, we feel the best road for
the future of our company and wargaming in general is through the store
shelves.
Is that the best
short-term solution for us? No. We make more money by selling direct to you via
our website or telephone. No doubt about that. We sell 10 copies to you (et al)
we need (roughly) to sell 15 to distribution. Can we keep that pace? We think
so. At the very least, we believe that the combination of direct and retail
sales will allow us to continue to bring Dean's brainchildren to your hands and
to store shelves.
Regardless of the
ultimate success or folly of all of this, a couple of things I do know. I know
that most of the people who interact with you (et al) while playing a game
already play wargames, probably already own some (if not all) of the titles in
that series (and probably others), and if they don't, they will pick it up based
on their experience with you (not us). I also know that if there are no games on
shelves, the only source of growth is through ads in magazines or the occasional
"history buff" that a gamer bumps into at work, church, whatever.
We feel that not
having the games on shelves is unacceptable. Thus the main thrust of our
decision.
As for "automatically
voting with [your] wallets" and subscriptions, I would much rather you buy a
game released by us based on your own interest in the subject, your confidence
in the quality of our products, or some combination of both. It's long been a
joke around the ASL world that most ASLers would buy a potato if it has "ASL"
stamped on it somewhere. Having been a long-time Gamers player, I can attest
that for quite a few people much the same applies to anything with "Game Design:
Dean Essig" anywhere on the box. Still, that is not what we are after. If you
absolutely MUST have a subscription to one or more series of games to continue
to enjoy them, then I might suggest that you take your case to someone like
Boulder Games (or maybe even Sandi Hire). Perhaps one of them (or another
source) would be willing to do the same type program. You sign up with them.
They ship yours to you as soon as they get them (which will be sooner than you
can get it from us directly since we ship to stores and distributors first). You
might even get a discount along the way. We sell games (read: we stay in
business). They sell games (read: they stay in business). You get games without
having to take the effort to make a phone call or place a web order (no lack of
convenience for you). We maintain a commitment to stores to give them the titles
before we release it for direct sales (except at conventions and such). Looks
like everyone wins. Everyone, that is, except for the local game store who would
much rather you walk into his store and buy it. Everyone, that is, except the
dad of that Pokemon Kid (tm) who wonders why there aren't more games for adults
in this store any more. Everyone, that is, but the history major who is tired of
playing chess and might be looking to try something new. Maybe one of those
games that used to be on that shelf over there. You know, the ones I used to
reach over to get my HO Scale model buildings for my train set.
Someone has accused us
of being arrogant about all this. I have also been told that I sometimes offer a
tone which makes me appear to "take offence" to some of the comments. Neither of
these statements could be farther from the truth. I have been offended (and only
mildly at that) by a single private email I received. The sender sent along a
subsequent apology before I had time to reply. We worked it out and are now
looking forward to sharing an adult beverage or two together at this year's
Homercon Retreat. So if you feel that my tone or words indicate either of the
above sentiments, then I wish I knew how better to say what I have said while
still saying SOMETHING which addresses the issues. I suppose I could avoid them
if I wanted to, or pay some complimentary lip service, but I wanted to genuinely
try and address your concerns. Believe me, we considered them all for a great
deal of time. I might add that our purchase of The Gamers was not an overnight
decision (nor was it accomplished overnight). It was a very long road, which
started nearly a year ago. The bottom line is that we want wargaming to continue
beyond the current generation of gamers. The only way we see that possible is if
the games are on the shelves.”
I think that pretty much
clears up what MMP is going to do with The Gamers. It will put their games in
retail stores. Series subscriptions will not be available from MMP, as these
hurt the store-distribution policy. The gamble is that retail stores are the
best place to sell board wargames. It would indeed be sad if this was not the
case, but time will tell.
UGG
There is yet more fall out
from the MMP acquisition of The Gamers. Udo Grebe Gamedesign (UGG), based in
Germany, used to distribute The Gamers games in Europe, saving buyers paying
shipping fees from the US. It looks like this arrangement will continue and may
even expand to cover MMP games as well.
Udo Grebe Gamedesign (UGG)
have issued a 2nd edition of Blitzkrieg General, their short,
playable game on all of World War Two. There is no update kit available for
owners of the first edition (which sold out, hence the second edition) but all
the (minor) rules changes in the 2nd edition are at:
http://www.ugg.de/bg/bg2mod.htm
Magazine wargames
Strategy and Tactics
#207 is out, containing the game War of
1812, on the Seven Years War in
Canada and North America. Plans have changed for the next issue, as publisher
Christopher Cummins explains:
“We are going to
replace the next regularly scheduled issue (#208) with a special issue devoted
to the ongoing war. Miranda and Bomba are working together on this issue. The
issue game will be Bomba's Back to Iraq game updated with all the latest
information on the forces likely to be in the area three months from now. The
lead article will focus on the military situation in and around Iraq. Other
articles will focus on the Afghanistan campaign and other aspects of the current
situation. This issue will be out around Christmas.”
Vae Victis #41 is now
available, featuring a strategic level game, Les Campagnes du Danube, on the campaigns that led to
the battles of Austerlitz and Wagram.
DTP wargames
Canope
1801 is the
fifth game of the Jours de Gloire
series (originally published in Vae Victis) and is the first DTP game by its
designer, Frederick Bey. It covers the last battle of French expedition in
Egypt. It includes a full-colour map (Vae Victis size), charts, and more than
200 counters. The rules come in French, English and Italian versions. For more
details see:
http://perso.club-internet.fr/fredbey/
The latest from Perry
Moore Designs has the longest and most obscure title I have ever seen, Sonderkomandojunck 1941. It covers the
German/Iraqi attacks on the British airbase at Habbinaya, south of Baghdad in
May 1941. While focussing on air-to-air combat, ground units are also present.
Perry Moore Designs is at: http://www.jps.net/perrya
Richard Berg via his
DTP label BSO has produced Longbow,
which includes two battles of the Hundred Years, Créçy and Poitiers. It uses the
latest instalment of his medieval battles system, which started with Kingdom for A Horse, and continued with
Simon Says and The Last Raid. A hiccup with the
reproduction of the first batch of maps caused one level of terrain to vanish
but these faulty maps have been replaced.
Schutze Games has
released a bumper crop of four new titles. Hamel 1918 designed by Peter Schutze is
a tactical game on the World War One Western Front battle in which the
Australians and Americans fought the Germans. Allenby's Blitzkrieg also designed by
Peter Schutze is an operational level game on the World War One campaign game in
Palestine between Britain and Turkey. Revanche! designed by Paul Rohrbaugh is
another World War Two game using his Blood and Steel/Patton's Finest system. Finally Breaking into Valhalla also designed by
Paul Rohrbaugh is a monster game and covers Operation Veritable and Grenade,
attempts to cross the Rhine in World War Two. All games include sticky-backed
counters.
For more information
see: http://www.geocities.com/schutze_games
Computer Wargames
Simulations Canada is
not a company one hears much of these days. It did publish an extensive range of
boardgames and then moved into computer games but got out of publishing a while
ago when company owner Stephen Newberg decided he had had enough. Now he is
back. He has a deal with Matrix Games to republish many of Simulation Canada's
most popular wargames designs. This will involve giving these old games a new
windowed interface but leaving their essentials untouched.
Matrix Games are
at: http://www.matrixgames.com
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Last update 07/10/07 by Paul
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